Top Secret [ EDIT ]
This game has been retired! That means it's no longer being run.
This will be a game of TOP SECRET, the espionage role-playing game published by TSR, Inc. in 1981. You need not know the rules to join us, though if you do know them, so much the better. This will be less a campaign and more a series of adventures set in the 1980s. So if you're an old hand, welcome back! If the 80's are a mystery to you, then prepare to go back to a time before the Internet, an age of dial-up computer modems, good (or bad, depending on your tastes) music, and of course, the Cold War!
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Character Creation begins with rolling six d100's or percentile dice. Each of these rolls is applied, in order, to the following attributes:
Physical Strength
Charm
Willpower
Courage
Knowledge
Coordination
These rolls are modified as follows:
01-25 +25
26-50 +15
51-70 +10
71-90 +5
91-00 +0
After applying modifiers, derive your secondary attributes in the following manner:
Offense = Coordination + Courage/2
Deception = Courage + Charm/2
Evasion = Charm + Coordination/2
Deactivation = Knowledge + Coordination/2
Life Level = Physical Strength + Willpower/10
Movement Value = Physical Strength + Willpower + Coordination
Observation = Willpower + Knowledge/2
Shock Resistance = Courage + Willpower/2
Finally, determine your tertiary attributes:
Hand-to-Hand Combat Value = Evasion + Physical Strength
Wrestling Value = Offense + Physical Strength
Surprise Value = Deception + Evasion
Perception = Courage + Observation/2
Once you have this much done, we'll cover the remainder in a thread in game.
All fractions are rounded to the nearest whole number!
Physical Strength
Charm
Willpower
Courage
Knowledge
Coordination
These rolls are modified as follows:
01-25 +25
26-50 +15
51-70 +10
71-90 +5
91-00 +0
After applying modifiers, derive your secondary attributes in the following manner:
Offense = Coordination + Courage/2
Deception = Courage + Charm/2
Evasion = Charm + Coordination/2
Deactivation = Knowledge + Coordination/2
Life Level = Physical Strength + Willpower/10
Movement Value = Physical Strength + Willpower + Coordination
Observation = Willpower + Knowledge/2
Shock Resistance = Courage + Willpower/2
Finally, determine your tertiary attributes:
Hand-to-Hand Combat Value = Evasion + Physical Strength
Wrestling Value = Offense + Physical Strength
Surprise Value = Deception + Evasion
Perception = Courage + Observation/2
Once you have this much done, we'll cover the remainder in a thread in game.
All fractions are rounded to the nearest whole number!
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